Material: At opposite sides of a field, draw 2 lines (at the distance of 15-30 meters). These are the homes of the crabs.Instructions: The players choose a fisherman. The rest play as crabs. The crabs stand in one of their homes. The fisherman is in the center of the field between the lines. At the signal, the crabs run to the opposite half of their home. The fisherman catches the running crabs. Crabs that are caught become new fishermen. The game is over when all the crabs are caught!
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